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#Red alert 2 wiki mod
Patches The Red Alert Mod from version 1.0 to version 1.1. With The Red Alert, epic tank battles, MiG attack runs, and Cruiser strikes will be more than just fond memories - they will all be weapons in your arsenal once again!įor more information about this mod, please visit. Not aiming to model realism, it instead endeavors to bring the addictive heart-pounding game play of the classic to a world-class 3D engine, to bring back all of the classic units, including those from Aftermath, and to recreate the very "feel" of its art style. The Red Alert, a mod for Red Alert 3, is based off the original Red Alert's art and game play. Restored suppressed infantry animations.Restored the classic behavior for the Service Depot for vehicles, because the AI no longer has issues with it.Experience points from destroyed tanks are now moved to the surviving crew.Optimized the AI to make the different styles more noticeable In The Red Alert, epic tank battles, MiG attack runs, and Cruiser strikes will be more than just fond memories they will all return as weapons in your arsenal Changes in Version 1.2 - Released March 31, 2013.Fixed weird airplane destroy animations when it's parked on an airfield.Peli on jatkoa vuonna 1996 julkaistulle Red Alertille ja on toinen osa Command & Conquer: Red Alert -jatkumossa.Peli käytti edeltäjänsä tavoin isometristä grafiikkaa. Fixed a bug that allowed the AI to use a Mig only once Command & Conquer: Red Alert 2 on reaaliaikainen strategiapeli Windows-käyttöjärjestelmälle, jonka julkaisi Westwood Studios vuonna 2000.Grenadier grenade can now blow infantry up.
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Grenadier grenade weapon is slightly more accurate.Added TaperOff on Mig weapon impact of 40 (full hit is 55).Increased Mig average firing duration from 0.2s to 0.5s to allow multiple targets.Mammoth tank tusk weapon is slightly less accurate.Increased Medium tank reload time with 0.1s.Decreased Spy plane health from 2000 to 500.Destroyed soviet tanks now also spawn surviving crew.Removed the Artillery large-range penalty on Turret and Tesla Coil defenses.Added idle sound on Tanya (only when Tanya is shown on the screen).Added TaperOff on Cruiser weapon impact of 300 (full hit is 500).Added TaperOff on Artillery weapon impact of 90 (full hit is 150 close to 90 far).Added a prefire delay of 0.2s to the Artillery.
#Red alert 2 wiki free
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